Clicking around does select ships and planets so the only problem is that the cursor is just invisible. I can get an idea of where the cursor is by enabling the ‘Shake mouse pointer to locate’ feature of OS X, but that's not very practical. I have tried to force hardware cursor and tried both full screen and windowed, but the cursor remains invisible. I also tried it in OS 9 but same result.Īssuming that the classic version of EV Nova is identical to the OS X one, the cursor should normally be a red cross, obviously not rendered as a typical cursor but as a sprite. It seems the game simply isn't aware of where the actual cursor is until clicking. I guess this is due to the way in which the cursor is emulated. There's a folder called Pilots in the game directory just copy the contents to your new installation. Is there any hack that can fix this problem? A decent workaround would be a way to always force the default cursor. ago The problem is going from EV Classic on Mac to the ported version in Windows. Part II - Resource Descriptions Note: Novas resources all start at ID number 128, but the internal storage for all data file info is zero-based. When I move the pilot file from the Mac it is. Therefore, when a field in the Nova data file is said to refer to a government, stellar object, etc., it refers to it by its index number (starts at 0) unless it is specifically stated that it is referring to the ID number, which starts at 128. Bin so I'm not sure what to do at that point.
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